Ideaworks Game Studio Celebrates The Release of the New Call of Duty: World at War: Zombies DLC Map 'Verruckt' for iPhone

By Ideaworks Game Studio, PRNE
Wednesday, February 24, 2010

Leading Games Developer's Latest Success is the Adaptation of Call of Duty(R): World at War: ZOMBIES, a #1 Grossing Title On US and UK Apple App Store

LONDON, February 25, 2010 - Ideaworks Game Studio today announced that Call of Duty: World
at War: ZOMBIES first DLC map 'Verruckt' for iPhone is now available on the
Apple App Store. Based on Treyarch's blockbuster title Call of Duty(R): World
at War, the game first released in October 2009 on the US and UK iTunes App
Stores
, is the third product developed by the leading digital-download game
studio to take a #1 App Store spot since July 2009.

London-based Ideaworks Game Studio is the premier developer of
choice for the worlds leading publishers launching premium titles for iPhone,
smartphone and other digital-download platforms, having created multiple
award-winning titles for major publishers worldwide.

Ideaworks Games Studio worked directly with the Call of Duty:
World at War team at Treyarch to faithfully deliver the fully authentic
Zombies iPhone experience, and was recognized by Apple as one of their "Best
Games of 2009".

Ideaworks Games Studio head, Rob Hendry said; "The production
team of the world's leading franchise has been intimately involved in every
step of production with Ideaworks. The authenticity of Zombies has set the
bar for iPhone titles to come. Console quality gaming has arrived on the
iPhone".

Julian Jones, Ideaworks VP Business Development went on: "It
has been an exhilarating experience for the teams here at Ideaworks Game
Studio, to work directly with the team at Treyarch, bringing one of the
world's best-selling franchises and most popular game modes faithfully to the
iPhone. We have a long established relationship with Activision and it's
great to see that continue."

"Ideaworks has done an excellent job at translating the Call
of Duty: World at War: ZOMBIES experience to the iPhone," said Treyarch
Studio Head, Mark Lamia. "The quality of the app is a testament to Ideaworks
dedication and commitment, and Treyarch looks forward to working with them on
future releases."

Ideaworks Game Studio builds all its iPhone and smartphone
content using the cross-platform Airplay SDK, available for licensing from
www.airplaysdk.com . Ideaworks Game Studio has developed its own tools
allowing games to be further deployed across handheld and console
digital-distribution channels, including Sony PSPgo, Nintendo DSi, Microsoft
Xbox Live Arcade, Sony PS3 Network, and Nintendo WiiWare. A video
demonstration of this capability is available at
www.ideaworksgamestudio.com .

About Ideaworks Game Studio

Founded in 1998, Ideaworks3D was established with a highly creative
technical team to develop high-end, native, cross platform technology and
games software.

In 2005 a dedicated game studio team was established with a core team of
games industry professionals from PC and console backgrounds, to develop AAA
native C++ based mobile games. The team has brought numerous award-winning,
innovative, and highly-optimised games to the global mobile gaming market,
including original and franchise-based games for world leading publishers.

In mid 2009, Ideaworks3D was restructured into two distinct operations,
with Ideaworks Game Studio continuing to develop for iPhone and Smartphone
but with a remit to focus on a broader range of cross platform, download
capable, handheld and console platforms. Ideaworks Labs continues to focus on
its world leading cross platform technology development, with its Airplay SDK
now available commercially.

    More information can be found at:

    www.ideaworksgamestudio.com

    Contacts:
    Ideaworks Game Studio
    Rob Hendry - Head of Studio [m] rob.hendy@ideaworksgamestudio.com
    Julian Jones - VP, Business Development julian@ideaworksgamestudio.com

Contacts: Ideaworks Game Studio, Rob Hendry - Head of Studio [m] rob.hendy at ideaworksgamestudio.com, Julian Jones - VP, Business Development julian at ideaworksgamestudio.com

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