Twelfth Annual Independent Games Festival Announces Winners; Pocketwatch Games' Cooperative Adventure Caper, Monaco, Steals the Show, Along With the US$20,000 Grand Prize

By Ubm Techweb Game Network, PRNE
Wednesday, March 10, 2010

SAN FRANCISCO, March 12, 2010 - Pocketwatch Games' stylish co-op caper, Monaco, was the big winner at the
Twelfth Annual Independent Games Festival, which was hosted by the Game
Developers Conference (GDC) at the Moscone Convention Center in San
Francisco
. Monaco received the top award at the ceremony, earning the
US$20,000 Seumas McNally Grand Prize for Best Independent Game, as well as
the award for Excellence in Design.

Other IGF award recipients for 2010, as judged by over 170 industry
veterans, independent developers and indie-friendly journalists, also include
PLAYDEAD's starkly beautiful silhouetted platformer, LIMBO, which won the
awards for Excellence in Visual Art and Technical Excellence. Closure Team's
puzzle platformer, Closure, earned the award for Excellence in Audio.

Noted independent developer Cactus received the inaugural Nuovo Award for
its abstract visual puzzle game, Tuning. The Nuovo Award honors "abstract,
shortform, and unconventional game development which advances the medium and
the way we think about games," and was judged by a separate, smaller juried
panel of notable game and art world figures, including previous IGF
Innovation/Nuovo Award winner Jason Rohrer (Passage), Area/Code's Frank
Lantz
, N+ co-creator Mare Sheppard, EA division head and art-game creator Rod
Humble
, and more.

The IGF was established in 1998 by UBM TechWeb Game Network to encourage
innovation in game development and to recognize the best independent game
developers, in the same way that the Sundance Film Festival honors the
independent film community. The IGF offer finalists both global exposure and
over US$50,000 in cash prizes to each year's winners.

Previous breakout IGF award-winners include titles such as Braid,
Audiosurf, Castle Crashers, and World of Goo, and this year's awards saw 301
Main Competition entries from all over the world, coupled with the
record-breaking number of IGF Student Showcase entries and IGF Mobile
entries, for a total of nearly 650 entries. S2 Games' Heroes Of Newerth won
the Audience Award, after receiving the largest share of thousands of public
votes cast at IGF.com in recent weeks.

To ensure the highest-quality judging for the IGF, more than 170 leading
indie and mainstream game industry figures — from 2D Boy's Ron Carmel
through Spore's Soren Johnson to ThatGameCompany's Kellee Santiago and beyond
– were recruited to choose finalists via a carefully constructed empirical
process.

Finally, the award for the Best Student Game went to Ragtime Games'
shifting-tile puzzle platformer Continuity, IGF Mobile Best Game was awarded
to Tiger Style's Spider: The Secret Of Bryce Manor, and download partner
Direct2Drive's US$10,000 D2D Vision Award was won by Press Play's Max & The
Magic Marker.

"This year sees an impressive array of visually arresting, emotionally
challenging and fun games," said Simon Carless, IGF chairman. "And after
extensive, in-depth playthroughs from a panel of influential games industry
figures, the cream of the crop were chosen to receive honors at the IGF.
We're extremely proud of the record number of amazing entries this year, and
very grateful for the independent teams who put their hearts and souls into
creating captivating, addictive and original gameplay experiences."

The IGF awarded the following games in each category of the main
competition - each received a cash prize of US$2,500 as well as
sponsor-related prizes, apart from the Grand Prize of US$20,000 and D2D
Vision's US$10,000 award.

    Seumas McNally Grand Prize
    Monaco, by Pocketwatch Games

    Innovation (Nuovo) Award
    Tuning, by Cactus

    Excellence in Visual Art
    LIMBO, by PLAYDEAD

    Excellence in Audio
    Closure, by Closure Team

    Technical Excellence
    LIMBO, by PLAYDEAD

    Excellence in Design
    Monaco, by Pocketwatch Games

    Student Showcase Award
    Continuity, by Ragtime Games

    IGF Mobile Best Game:
    Spider: The Secret Of Bryce Manor

    Audience Award
    Heroes Of Newerth, by S2 Games

    D2D Vision Award
    Max & The Magic Marker, by Press Play

For more information about the IGF, the finalists and the winners, please
visit www.igf.com/.

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    Contact:  Brian Rubin / Sibel Sunar
              fortyseven communications
              +1-212-391-4707 / 323-658-1200
              brian@fortyseven.com / sibel@fortyseven.com

              Ben Veechai / Mellisa Andrade
              UBM TechWeb Game Network
              +1-415-947-6280 / +1-415-947-6232
              bveechai@think-services.com / mandrade@think-services.com

Brian Rubin, +1-212-391-4707, brian at fortyseven.com, or Sibel Sunar, +1-323-658-1200, sibel at fortyseven.com, both of fortyseven communications for UBM TechWeb Game Network; or Ben Veechai, +1-415-947-6280, bveechai at think-services.com, or Mellisa Andrade, +1-415-947-6232, mandrade at think-services.com, both of UBM TechWeb Game Network

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