GDC 2010 Reveals First Summit Sessions and Keynotes

By Think Services Game Group, PRNE
Tuesday, December 15, 2009

Facebook's Gareth Davis to Keynote the Social & Online Games Summit and Randy Smith of Tiger Style to Keynote the Independent Games Summit

SAN FRANCISCO, December 16 - The 2010 Game Developers Conference(R) (GDC 2010), produced by the Think
Services Game Group, has revealed the first keynotes from two of the Summit
programs that kick off the week of GDC. Taking place March 9-10th, the GDC
Summits highlight the bleeding edge of game development in emerging areas
including; iPhone Games, Social & Online Games, Game Localization,
Mobile/Handheld, Independent Games, Artificial Intelligence and Serious
Games. GDC 2010 returns to San Francisco on Tuesday, March 9 through
Saturday, March 13, 2010 for five days of lectures, panels, summits,
tutorials and roundtable discussions on the most comprehensive selection of
game development topics taught by leading industry experts. Registration and
conference information is available online at the official GDC website
www.gdconf.com.

Facebook's platform manager Gareth Davis will deliver a keynote at the
newly formed Social & Online Games Summit titled, How Friends Change
Everything, discussing Facebook's massive disruption in who plays games as
well as how games are discovered, distributed, designed and monetized. Randy
Smith
, owner and game designer of Tiger Style will keynote the Independent
Games Summit. Tiger Style is the developer of the critically and commercially
successful iPhone game, Spider: The Secret of Bryce Manor, named by Apple as
their top-rated game of 2009. Smith will deliver a keynote address titled,
Increasing Our Reach: Designing to Grab and Retain Players.

"We're thrilled by the content already programmed for this year's summits
at GDC 2010 and there is so much more yet to come," said Meggan Scavio, GDC
event director. "Like last year, the summits are an outlet to explore the
emerging segments of our industry and these keynotes highlight exactly that
mission."

The GDC summits continue to address the game industry's breakthrough
topics with the addition of the Social & Online Games Summit and iPhone Games
Summit to an already diverse lineup. The new Social & Online Games Summit
will address the convergence of social, online, casual, and virtual worlds
while the iPhone Games Summit will discuss how developers can leverage the
innovative iPhone/iPod Touch platform to develop games that are more social
and connected than ever before.

    Featured Summit sessions include:

    - iPhone Games Summit
      - One Year in the App Store: A Case Study of Backflip Studios
      - Speaker: Julian Farrior, CEO / Founder, Backflip Studios

    - Serious Games Summit
      - Code of Everand: Designing The Serious Casual MMO
      - Speaker: Kevin Cancienne, Director of Game Development, Area/Code

    - GDC Mobile/Handheld Summit
      - Club Penguin DS: Elite Penguin Force - Post Mortem
      - Speaker: Patricia Pizer, Consultant

Alumni registration for GDC 2010 ends December 22, 2009 and Early Bird
rates end February 4, 2010. For more information about the 2010 Game
Developers Conference, including the eight summits, visit
www.gdconf.com.

About the Think Services Game Group

A core provider of essential information to the professional game
industry, the Think Services Game Group offers market-defining content, and
drives community through its award winning lineup of print, online, event and
research products and services. These include Game Developer Magazine, Game
Developer Research, the Webby Award-winning Gamasutra.com,
GameCareerGuide.com, WorldsInMotion.biz, GameSetWatch.com, GamesOnDeck.com,
SeriousGamesSource.com, the Game Developers Conference(R), the Game
Developers Conference(R) Austin, the Game Developers Conference(R) Europe,
the Game Developers Conference(R) China, GDC Mobile, the Game Career
Seminars, the Independent Games Festival and Summit, and the Game Developers
Choice Awards. To learn more, visit www.tsgamegroup.com

About Think Services, a division of United Business Media

Think Services connects specialized communities worldwide using
educational events, consulting, training, certification, membership, and
innovative media. Providing comprehensive opportunities for people to learn
from, network with, and inspire each other, Think Services builds strong
brands and works within communities to foster a unique affinity with its
products and services. The division's flagship products include the Game
Developers Conference, the Webby Award-winning Gamasutra.com, Game Developer
magazine, the International Customer Management Institute (ICMI), and HDI.
Think Services is a subsidiary of United Business Media
(www.unitedbusinessmedia.com), a global media and marketing services company
with a market capitalization of more than US$1.6 billion. To learn more, visit
www.think-services.com.

    CONTACT:     Sibel Sunar/Brian Rubin
                 fortyseven communications
                 +1-323-658-1200/+1-212-391-4707
                 sibel@fortyseven.com / brian@fortyseven.com

                 Ben Veechai/Ahmad White
                 Think Services Game Group
                 bveechai@think-services.com / awhite@think-services.com
                 +1-415-947-6280/+1-415-947-6207

Sibel Sunar, +1-323-658-1200, sibel at fortyseven.com, or Brian Rubin, +1-212-391-4707, brian at fortyseven.com, both of fortyseven communications, for Think Services Game Group; Ben Veechai, +1-415-947-6280, bveechai at think-services.com, or Ahmad White, +1-415-947-6207, awhite at think-services.com, both of Think Services Game Group

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